Let go and the ribbon loosens. A wide curve stays smooth. Too much slack and the strip wanders off the path.
Casual · Free · iPhone & iPad
PaperTension unrolls a delicate ribbon through narrow pathways. There is no steering stick. Hold to raise tension and cut a sharp corner. Release so the sheet slackens and glides through a wider bend. Too tight, and the paper snaps. Too loose, and it drifts off the course.
Let go and the ribbon loosens. A wide curve stays smooth. Too much slack and the strip wanders off the path.
Press to pull the sheet tighter. The turn sharpens because the angle comes from tension, not from a second control.
Over-stretch for a fraction of a second and the paper snaps. The course ends the moment the ribbon fails.
The strip keeps moving forward. Your job is the balance between pull and slack, read one corner ahead so a tight gap does not arrive while the sheet is already stressed.
A continuous paper strip feeds into narrow passages. Obstacles are already set. You do not draw a new route.
Hold to increase tension. The ribbon commits to a tighter turn. Release late and the stress climbs toward a tear.
Let go at the moment a broad curve needs room. The sheet relaxes, keeps direction, and stops fighting the corner.
Later courses leave less time between bends. A clean run is a sequence of holds and releases, not a faster finger.
The control
There is no separate steering input. How hard you pull the paper sets both the angle and the path. Managing that pull is the entire skill: enough grip to make the corner, enough give to keep the sheet whole.
The courses
Early bends forgive a late release. Later pathways ask you to see the pinch before the ribbon is already stretched.
On device
Free casual game in English for iPhone and iPad. Designed for iPad. The App Store age rating is 4+.
Support stays on the product page. Questions about PaperTension, including privacy, go through the support options on its App Store listing.
Download on the App Store